Monday, August 20, 2012

Metaphor or Not?

This is not to say that the game is unfair (although sometimes it does feel like it), but the clever enemy design adds a significant flair to otherwise normal cannon fodder. Some enemies will automatically be associated with trouble, for example large enemy ships that explode once they’re destroyed. You will be hard pressed to find an area where you can destroy them without getting wiped out yourself, while fighting waves of enemies. Enemy design is definitely one of Symphony’s strong points.
I really can't tell.

Read this and see for yourself.

No comments: